Plans for one game or a catalog.
Every account starts with a 30-day trial and 150 GiB of transfer, no credit card. After that, pick a plan by how much your players download each month. Switch any time, even mid-month.
Trusted by studios including tinyBuild, Rec Room, Bossa Studios and Eleventh Hour Games.
Tiny
Beginning developers and home studios.
0.5 TB transfer included
- SLA 99.9%
- 3 apps
- 6 releases a month
- 2 GiB builds
- 0% sales cut
- Launcher Builder
Small
Developers who need more.
1.5 TB transfer included3 TB transfer included10 TB transfer included30 TB transfer included
- SLA 99.9%
- 6 apps
- 20 releases a month
- 5 GiB builds
- 0% sales cut
- Launcher Builder
- Custom launcher
- License keys
- API access
Medium
Seasoned developers with a solid app base.
1.5 TB transfer included3 TB transfer included10 TB transfer included30 TB transfer included
- SLA 99.9%
- 10 apps
- 50 releases a month
- 10 GiB builds
- 0% sales cut
- Launcher Builder
- Custom launcher
- License keys
- API access
- Premium support
- Account collaborators
- Channels
- Whitelabel
Big
Genre leaders, or those who aspire to be.
1.5 TB transfer included3 TB transfer included10 TB transfer included30 TB transfer included
- SLA 99.9%
- 30 apps
- 100 releases a month
- 30 GiB builds
- 0% sales cut
- Launcher Builder
- Custom launcher
- License keys
- API access
- Premium support
- Account collaborators
- Channels
- Whitelabel
- Authentication
- Multilauncher
- LZMA2 compression
- Raw logs
Prices in US dollars, without tax. Hover or tap a feature for what it means. Switching plans takes effect immediately and is billed by the day.
Every plan includes
The whole platform ships with each plan. Tiers change how much you can publish, not what you can do.
- Windows, macOS, LinuxOne project builds native launchers for all three.
- Delta patchesPlayers download only the bytes that changed.
- Amazon CloudFront CDNGlobal edge delivery, nothing to configure.
- Unmetered file storageHost every version. You pay for transfer, not storage.
- Visual Launcher BuilderDesign the launcher in the browser, no code.
- Player accounts and newsSign-in, announcements and patch notes in the launcher.
- Downloads and analyticsSee installs, launches and where traffic comes from.
- Command-line tools and SDKPublish from CI; extend the launcher in code.
Compare plans
What each plan adds on top of the essentials above.
| Feature | Tiny | Small | Medium | Big |
|---|---|---|---|---|
| Usage and limits | ||||
| Applications | 3 | 6 | 10 | 30 |
| Releases per month | 6 | 20 | 50 | 100 |
| Max build size | 2 GiB | 5 GiB | 10 GiB | 30 GiB |
| Launcher and branding | ||||
| Custom launcher (SDK) | — | ✓ | ✓ | ✓ |
| White-label launcher | — | — | ✓ | ✓ |
| Multi-game launcher | — | — | — | ✓ |
| Channels | — | — | ✓ | ✓ |
| Selling and players | ||||
| Sales commission | 0% | 0% | 0% | 0% |
| License keys | — | ✓ | ✓ | ✓ |
| External authentication | — | — | — | ✓ |
| Team, API and data | ||||
| Account collaborators | — | — | ✓ | ✓ |
| API access | — | ✓ | ✓ | ✓ |
| LZMA2 compression | — | — | — | ✓ |
| Raw CDN logs | — | — | — | ✓ |
| Reliability and support | ||||
| Uptime SLA | 99.9% | 99.9% | 99.9% | 99.9% |
| Premium support | — | — | ✓ | ✓ |
Price and included transfer are set by the tier selector above. All plans run on Windows, macOS and Linux.
Free for indies and students
Independent developers and students can apply for a free account from the account page in the panel. Same platform, sized for one game and a small audience.
Sell with 0% commission
Set a price, collect payments straight to your PayPal account, authenticate buyers by email or device, hand out license keys. PatchKit takes no share. PayPal's own fee applies, 2.9% plus 30 cents.
Transfer beyond your plan
When players download more than the plan includes in a month, the extra is billed per GiB at falling rates.
| Monthly overage | Price per GiB |
|---|---|
| First 10 TiB | $0.049 |
| Over 10 TiB to 50 TiB | $0.039 |
| Over 50 TiB to 100 TiB | $0.029 |
| Over 100 TiB | Contact us for a quote |
Custom and enterprise plans
For catalogs, platforms and studios with usage beyond the plans above. Volume pricing, and a working relationship rather than a ticket queue.
- Account managerOne person who knows your setup.
- Private channelSlack or Discord straight to the team.
- Support SLAFirst response in as little as 15 minutes.
- OnboardingHelp integrating with your infrastructure and tools.
- Architecture guidanceAdvice on delivery, launcher and accounts for your scale.
- WorkshopsProduct sessions for your team.
- ReportingCustom usage and performance reports.
- Compliance helpMeeting your industry's security requirements.
- Early accessBeta features, and a say in what gets built.
Launchers designed and built for you
The PatchKit team designs and implements custom launchers, authentication and payment integrations, at hourly rates. Bring a design or brief us.
Player support
Our team answers your players' launcher questions directly, in several languages, with reports back to you.
Billing questions
When will I receive my bill?
The billing cycle starts at the beginning of each month. You get an email when a bill is generated. With automatic card payments the card is charged and an invoice issued.
Can I set a spending limit?
In some circumstances, yes. Contact us if you want one on your account.
Which payment methods do you accept?
Credit cards through Stripe, PayPal, and wire transfer.
Are taxes added?
23% VAT is added for individuals resident in the EU and for companies with tax residence in Poland.
Why was my bill different from what I expected?
Bills are calculated daily. If you switch plans mid-month, the bill reflects both plans for the days each was active.
How do I pay annually?
Subscribe to a plan, then open the extend subscription page in the panel and pick the annual option. Annual payment is a year of the monthly plan paid upfront at the annual rate.
How do I cancel?
Log in, open contact support, and send a short message asking to cancel. It is processed within 24 hours.
What if I exceed my transfer allowance?
Overage is billed per GiB at the tiered rates above. Upgrade the plan or watch usage in the panel to avoid it.
What counts as data transfer?
Every byte your players download — installs and patches. Delta patching means an update only transfers the parts that changed. API calls and analytics do not count.
Which currency are prices in?
All prices are in US dollars. EU individuals and companies with tax residence in Poland are charged 23% VAT on top.
What happens when the trial ends?
No card is charged during the trial. When the 30 days end, pick a plan to continue publishing.
Not sure which plan? Start with the trial.
Thirty days and 150 GiB of transfer show you what a month of your players looks like. Pick the plan after.
Included in the 30-day trial
- Data transfer 150 GiB
- Launcher Builder included
- Platforms Windows, macOS, Linux
- Credit card not required